ONE WAREHOUSE · TWO LEVELS OF SEARCH
01 · Define rewards and costsP:14 · Q:10 · 1/step
02 · Compare the lowest gainGain = reward − arrival cost
03 · Improve a fixed assignmentKeep X · improve its routes
04 · Try another assignmentConsider Y · solve its routes
Score updated routes
Allocate more computation
X₀ · B waits onceGains (12, 2) · minimum 2
X · remove that waitGains (12, 3) · minimum 3
Y · exchange the tasksGains (8, 7) · minimum 7
Illustrative candidate changes · 01–02 open the map and scoring rule; 03–04 open the exact candidate schedules.